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I'd really like to use this but the Mac version is out of date and doesn't seem to run on Big Sur. Any chance we'll get an update?

Hi!

Right now I don't have access to a Mac, but once I do I will update it.
However if you know the basics of Unity Engine you can just load Dither Machine source code there and export to Mac yourself.

https://github.com/Relfos/Dither_Machine

(-3)

So mate, what about that update?

(-1)

No Macbook yet, so was unable to do it, sorry.

But if you have one yourself, and have Unity installed, you can just download the source code from Github and run it directly from Unity

Amazing tool, really cool for backgrounds on your illustrations.

It would be cool if this could also do dithering based on error-diffusion methods.  But that would probably be tough to add if the code is entirely based on fixed matrix methods like Bayer.

Still a really nice tool, thanks!

This is super awesome, but it sure does freeze alot.

Neat little tool. Hope you make more useful apps like this. god bless

(+1)(-4)

so... what is this used for?  i do paintings and pixelart, and i can see a dither brush in aseprite (that doesn't require pen pressure) useful, but what is the point in this?

no offense, genuinely want to know.

(+2)

Dither brush did not exist before in asesprite, in fact the creator of asesprite commented about this project when it was released, and it was probably the reason he added the dither brush. Also not everyone uses asesprite, and not all pixel apps have something similar.

(-4)

i get that (and people wanted dither in aseprite day one cause graphics gale had it). 
but i'm asking what can your tool do?  like it just makes little squares of gradients right?  how does one use that to do anything?

(+1)

It requires a bit of creativity, you generate a dither pattern here, then export it as separate layer to Photoshop or whatever, and delete the parts you don't need.

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ok.  thank you.  just trying to figure that part out.  
it would be nice if aseprite had a dither brush that did not need pressure sensitivity to work.  hint hint, nudge nudge, maybe think about making an aseprite plugin?  ha ha.

That's damn good! Why don't you change app icon with ResourseHacker?

Really thank you!

What are the Mac System Requirements?

Is there any chance that this will have an option to modify the values by typing number? It's frustrating to rely on the slider when I need some precision. Since there is no preset or any way to save the setting, number based values will also help to keep the constant setting for multiple images.

Maybe soon I can add those features...

(1 edit)

Hey there. I'm using Windows 10 and I can't seem to paste greyscales from clipboard. Not sure if I'm doing anything wrong, there is no other option available for importing images.

Edit: SOLVED!

No jpgs or pngs. Selecting my image in Photoshop and then hitting ctrl+c did the thing.

So you were trying to paste a file from the clipboard then?
It only supports copying a image directly from a image editing software, but I guess I could easily add support for pasting a filename, either jpg or png :)

Exactly :) Thanks!
I would love png or jpg support. I wish there was a way to export animations. Just moving the color and scale slider back and forth already makes for some really cool color cycling effects!

(+1)

Might I recommend the option to take it out of fullscreen and have a normal color selector?

For now press Alt + Enter to get out of fullscreen (works at least in Windows, not sure if same in other OS)

I'll add a proper color selector to the "todo" list, thanks for the suggestion, it is a good idea

You can put any Unity app in windowed mode by starting it with '-screen-fullscreen 0'

Hey! 

Just wanted to report that the mouse isn't working in the current Linux build. 

If you're using Unity 5.6.0/5.6.1 there's a bug with fullscreen mouse input for Linux builds - you can avoid the bug by having the Linux build launch in windowed mode (or the bug was recently fixed in 5.6.1p2 if you want to upgrade).

Hope that helps! 


Hi, I'm indeed using Unity 5.6.0, thanks for reporting this bug, I'll update my Unity version and post a new update soon (just need to finish some new features!)

Hi, just to say that there's a new version now with a newer version of Unity, the mouse now should work :)

Hi again, and thanks for the update! I'll try it tomorrow and let you know how it goes.

Hi there, in case you are still interested, the code is now fully open source, you can modify it as you need!