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To a non puzzle gamer this was challenging to me! I couldn't complete it! I tried hard to ponder and, even use the web to find the answers. I guess I would be wolf meat if it were real life. Then again I would just wait till someone had the antidote and, jump them. I mean no disrespect but, the whole plot line reminded me of Saw 2. This was awesome to me as, I love visual novels and, the Saw franchise. I read that you actually drew inspiration from no escape and, maybe other sources. Just the way I saw it though! Great game would play more like it just wish the puzzles weren't so hard or, I were smarter at solving them!

Thanks for your message!
Looking now at it, I agree that the puzzles are a bit too hard, I'm even suprised lots of people made it to the end, I could not finish it myself now when I tried. I actually never saw Saw 2 or any other Saw movie, but I understand that some concepts could be similar.

I'm currently working on a new game that is kinda like a sequel, this time with way better puzzles, so stay tuned, I think you will love it

Hello Lunar Labs. I look forward to a House Of Wolves sequel I hope the next one won't be as, daunting and, hard!

I'll try to keep an eye out for it as, i'm super excited you would continue this game. 

Thanks for the response hope to see the project soon!

Gave it a go...

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Only saw your reply now, looking through the video, thanks a lot for playing!
Great to see that you are still making videos, you just got a new subscriber.

Damn, this was way back when. Thanks so much for subbing!

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Hello~

 I played the game and it was pretty fun. I especially liked the characters' designs as everyone had their own unique style. The puzzles were definitely interesting and balanced enough. They weren't too difficult, but definitely not that easy either. The music was nice as well as it contributed to the feeling of suspense, and it was just calming overall.

The biggest complaint I have would be that the characters and backgrounds don't take enough of the screen. They're so small in comparison so I'm guessing it's because of the way it ported from the custom engine to Unity. The only other suggestion I have would be to add a character's name somewhere on the screen for those who have awful memory when it comes to remembering who is who. 

Overall, great game. I loved it!  ฅ/ᐠ。ᆽ。ᐟ \

Hi, nice to hear that you liked it!
I just watched the video,  it was very entertaining with the voices, plus the last time I completed the game was a couple years ago so it was nice to see the whole game again.

The character size was because the original game had a fixed resolution, and now the Unity version runs at a much higher resolution, so sadly there's lots of empty space. And yes, I see that having the character names would help a lot.
I'm planning to do a sequel to this game, and will probably be much better now that I'm a more experienced developer :)